3D Advance

Course Duration: 2.5 Years

This course will help you to boost your pre-production, production, and post-production skillsets from beginner level to advance level. It will help you to gain hands-on experience in real-time projects developed and designed using a variety of animation software.

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In 3D Advance Course, we will develop you in order to make your imaginary characters into real-world animation characters. 3D Advance Course is an animation course that will help you to learn a wide range of Filmmaking Techniques involved in Animation process.
In this course, we covers the end-to-end process of Animation Filmmaking, ranging from Pre-Production to Production, and from Production to Post-Production. RAKSAVI gives you immense opportunity to gain a detailed understanding of new-age production workflow, which will help to widen your learning.
3D Advance Course is an ideal starting point for animation aspirants like you. In this course, we will provide hands-on training on various software including Autodesk Maya, Fusion, Autodesk Mud box, and Autodesk 3DS Max, Adobe suite and more. After completion of the course, you will be in a position to perform various tasks such as Cinematography, Look Development, Video Editing, 3D Modeling, texturing, 3D Animation and digital sculpting, which are essential and required skillsets to become a successful 3D Animator. This course creates professionals with all skillsets required for graphic film Production Houses, Animation Studios, & Gaming Studios. Post completion of the course, an individual can opt for three specialization streams, which include Lighting & Shading, Modeling & Texturing, and Animation. Join RAKSAVI and obtain skills that will make you the best career in the Animation and VFX Industry.

Course Content

Pre-Production

It is an initial phase, where story-writer develop and plan innovative methods for the story-making process of a particular concept.

Cinematography

It is a process of decision-making about the essential factors to communicate in an animation film. These factors are broadly categorized into shot types, camera types, camera movements, and light set-up, among others.

Story-Boarding

It is a methodology to produce a visual representation of a still 2D content of the film. The process helps to streamline and maintain the sequence of the story.

Clay-Modelling

It is a method to develop a replica of a 3D character using clay modelling in a real-time environment.

Stop-Motion

It is an animation technique, where animated objects are physically manipulated in small photo-frames. This process will help these objects to exhibit independent motion during the run-time of the film.

Chroma Removal

It is a visual effect and post-production technique widely used for compositing multiple structured images or video stream based upon the colour hues (blue and green) for changing background effects.

Sound Editing

This helps to maintain sound-related control such as noise reduction, sound mixing, recorded dialogue etc. used for generating high-quality audio effects in the film.

Clean Plate Generation

It helps to eliminate/alter secondary subjects of the background of a movable/still image in a shot.

Motion Graphics

It is created using the combination of digital footage, which helps to create an illusion of motion. It is majorly combined with audio effects, to develop high- end multimedia projects.

Roto Scoping

It helps to cut and adjust the specific portion of the one film into another.

Matte Painting

It is the painted illustration of the set of distinct locations and landscape that allows filmmakers to create an illusion of an environment that is not present in real-time at a film set.

Video Editing

This helps to restructure and reframe the movie shots as per the user convenience.

Layer Based Compositing

It represents the whole composite body as a layered media objects, colour correction, and visual effects of a procedural map, which is arranged in a layered structure, laying out from the source file to destination file.

Node Based Compositing

It represents the whole composite body as a linking media objects, directed cyclic graph, colour correction, and visual effects of a procedural map, which is automatically laying out from the source file to destination file.

3D Modelling

This helps to design 3D objects/characters using various modelling tools (such as 3DS Max and Maya).

Digital Sculpting

3D Sculpting is a software package that offers several tools such as pull, smooth, grab, and pinch. Also, it is used to manipulate 3D objects, as it is developed using a real-time substance such as clay.

Lighting & Rendering

Lighting is basically used in animation projects to manage the light source of a particular object/character from different angles. Post completion of the lighting process, the artist generates output using the rendering process.

Character Setup & Skinning

This process is used to create a skeleton setup of 3D characters, and skin the character, that respond to the skeleton.

Character Animation

It is a specialized area in the overall animation process, which helps to transform human imagination into animated content.

Fluid, Hair & Cloth FX

These components are used for managing dynamics processes such as fire, character hair, and character clothes.

Match Moving

It is a technique that permits insertion of computer graphics into live-action videotape with similar orientation to the computer-generated objects of the film shots.

Wire Removal

Wire removal is a visual effects technique, which helps to remove the wire that is used for safety precautions during stunts from finalized films

Camera Tracking

It helps to map a post that is filmed with a real-time camera with 3D software camera in order to add special effects, robots, and 3D objects without any lag.

Texturing

It helps to adjust and manage textures and shades of a 3D object.

CAREER OPPORTUNITY

3d Advance makes building your Career easier than ever before.

Modeling Artist

Lighting Artist

Compositor

Clean-up Artist

BG Prep Artist

Camera Tracking Artist

Character Animator

Dynamic Artist

Rigging Artist

Stereoscopy Artist

Paint Artist

Motion Graphic Artist

BG Preparation Artist

Roto Artist

Look Development

3D Generalist

Match Moving Artist

Textureing Artist

Video Editing Artist

Simulation Artist

Wire Removal Artist

Digital Sculpting Artist

Rendering Artist

Software Covered

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